# Kindergarten Math Activity Packs

**Bears on the Bus**count and match a group of plastic bears to a numeral, number word, dot pattern or finger-counting picture

**Gum Fun**count with one to one correspondence to 3 and identify numerals 1-3.

**Find It**identify numerals, number pictures and dot patterns 1-3

**Clip It Birds**count objects (clothes-pins) to match numerals, number pictures, dot patterns and number words 1-3

**Monkey**match number pictures to numerals 1-3 and order numbers 1-3 in counting order.

### Math Pack 2 - Numbers 0 to 6

**Bear School**

use small plastic bears to represent the number on each school house, and record it on their worksheet**Caterpillar Crawl**

spin a number count-out the number to move their way around the game board. They identify the dot patterns and match to a numeral (subtilizing)**School Race**

roll a standard die and match to a numeral**Clip It Kids**

count and clip clothespins to the kids to show their understanding of each number - numeral and dot patterns**Super Six**

roll the die, identify the dot pattern, match to a numeral. They need to order numbers in counting order also

### Math Pack 3 - 2D Shapes

**Clip the Sides**

use clothes-pins to identify the number of sides on each shaperecord the name of each shape on the recording page

**Shape Search**

identify features of the shape on the game board to cover when the correct call card is chosen**Shape Bingo**

name and identify 2D shapes in different orientations and try to be the first to cover all on their game board**Shape Count**

count the number of different shapes occurring on their game card and the total of each is recorded on their worksheet**Shape Spin**

take a turn to spin and try to get 4 shapes in a row on the game board. Played in pairs this can be completed on a worksheet game board as an alternative

### Math Pack 4 - Five Frames

**5 Frame Caterpillar**

match a 5 frame to a matching numeral**Gator Match**

locate 2 five frames that are different arrangements but have the same value, and match them**5 on the Bus**

find 2 five frame buses that have identical pattern arrangements and match them**Five Street**

see an arrangement card, and then re-create it with counters/chips on the house/street five frame card**Happy Frame**

identify five frame patterns shown to them by a caller, and locate them on their game boardcover the dots with counters/chips to practice building the five frame patterns

### Math Pack 5 - Numbers 6 to 9

**Count and Build**

build mini constructions with a number of blocks to match each card**Snail Trail**

spin a number and lay a snail trail to match their spin**Bug Catch**

place bugs into each jar to match the number on the lids**Number Match**

play 3 different common classroom card games to review numerals and patterns 0-9**Numeral Formation Cards**

trace, roll play dough, place pom poms or counters and drive mini cars over the game mats to practice current numeral formation for numbers 0-9

### Math Pack 6 - Numbers 0 to 10

**Finger Count**

recognize pictures of the counting-fingers for numbers 0-10, practice them and order them**Number Street**

trace and write numerals 1-10 in counting order**House Numbers**

match dot pattern pictures and numerals 0-10 in counting order**Number Words**

play 3 different common classroom card games to review numerals and number names (words)**Number Train**

find a numeral, number word, dot pattern, picture and finger-count picture match for each number 1-10

### Math Pack 7 - Order and Position of Numbers 0 to 10

**Before & After**

locate and identify pictures that happen before/after an event**Number Zoom**

order numerals 1-6 in horizontal counting order**Next & Before**

identify numbers immediately before or immediately after a featured number within 0-10**Super Numbers**locate and position numbers before AND after a given number, randomly in the range 0-10

**Numberpillar**

sequence and write 3 number sequences from various starting points in the range 0-10

### Math Pack 8 - Comparing Quantities

**Let's Compare**

label picture collections with greater than/less than/equal to words and symbol cards**Collecting Shells**

determine more/less with pictures of collections as they collect shells in their bucket**How Many More?**

determine 'how many more' by direct comparison of picture cards (arranged in rows of 2 - good intro to odd/even)**Train Tracks**

order numbers in a linear arrangement to determine more/less**Peas Please**

draw 'more peas' to make a group that is 'more than' the picture collection

### Math Pack 9 - The Addition Concept

**Car Ride**

spin a number twice and draw picture dots in the front and back of the car to find the total and model addition**Add the Apples**

determine the total by counting the apples in 2 colors**Happy Add Up**

draw happy faces or use counters to fill more squares on the frames to complete the total shown**Bus Roll**

roll and add cube 'passengers' to the blank number track buses**Addition Hop**

hop along the numbered number track to solve the addition story

### Math Pack 10 - Length

**Caterpillar Compare**

compare 2 caterpillars and label with a card to make a statement of comparison**My Peeps**

use direct comparison to compare the length of two people cards - shorter, taller**Piece of String**

place two pictures together to directly compare length**Snake Measure**use blocks to measure informally

**Worm Match**

count units to find the distance between the worm head and end

### Math Pack 11 - Addition Strategies

**Gingerbread Buttons**

explore part-part-total for addition**Piggy Bank**

use the count-on 1 and 2 strategies**Think Big Bots**

use the 'think big, count small' strategy and learn that it does not matter which position the 'big number' is in to add**Turtle Turn**

say and write turnaround facts**Take and Turn**

say and write turnaround facts

### Math Pack 12 - 3D Shapes

This pack helps students learn to sort, describe, name and make 3D shapes and connect real world objects with 3D shapes.

**Make It 3D**

make 3D shapes and connect real-world pictures to 3D objects (provide play dough)**Sort It 3D**

sort and match real-world pictures and 3D objects**3D Shape Bingo**

match words, real-world pictures and 3D object pictures**3D Shape Spin**

identify and locate 3D shape pictures**3D Shape Count**

identify and count 3D shapes

### Math Pack 13 - Pattern Awareness

This pack will help students with building, describing, creating and continuing repeating patterns. They will also learn to identify missing elements in a pattern.

**Build a Pattern**

build a simple repeating pattern**Describe the Pattern**

describe and identify a repeating pattern**Continue the Pattern**

describe and identify and continue a repeating pattern**Continue the Sticks**

describe and identify and continue a repeating pattern**Flower Patterns**

identify the missing element from a repeating pattern

### Math Pack 14 - Ordinal Numbers

**Lining Up**

match ordinal names to a sequence of events (pictures 'spun')**Race Time**

match ordinal number names to their ordinal symbols**On the Bus**

match ordinal number names to their ordinal symbols and words**Kids Bingo**

match ordinal number names to their ordinal symbols and words**Order-pillar**order ordinal symbols without visual reference

### Math Pack 15 - Equality

**Balance It**

make groups of equal quantity by adding blocks or drawing them

explore ‘balance’ to show equal groups**Gum Sum**

make groups of equal quantity by drawing a picture to show the combination of 2 groups

use the language ‘is the same as’ to describe groups**Tooth Total**

use the language ‘is equal to’ to describe groups of teeth**Equal**

use the language ‘is equal to’ to describe groups in part/part whole cards**Equal House**

create groups to show equality by drawing more dots on the 'upstairs' of each house

### Math Pack 16 - Time to the Hour

**Week Walk**

identify yesterday/today/tomorrow and order the days of the week**How long?**

identify yesterday/today/tomorrow and order the days of the week**Monster o’clock**

identify time on the hour**Timebot**

match clocks with number and word times**Flower-o-Clock**

arrange clock hands to match times on the hour

### Math Pack 17 - Numbers 10 to 15

**Math Them**

recognize numerals and number words 10 to 15

recognize numbers 10 to 15 from finger/hand pictures

recognize pictorial representation of numbers from 10 to 15**Animal House**

make groups to match numerals**Cactus Match**

match quantities to numerals

make numbers using ten frames**Teen Street**

write numerals in correct stroke formation

write numbers 10-15 in counting order**Spin It**

identify numerals, number pictures and ten frame patterns 10-15

### Math Pack 18 - The Subtraction Concept

**Spot Drop**take groups of objects away to model subtraction

**Chomp!**take groups of objects away to model subtraction

**Apple Snack**cross off pictures to model subtraction

**Cover Up 2**cover up pictures to model subtraction

**Robot Take**solve subtraction problems

### Math Pack 19 - Order & Position of Numbers 0-15

**Make a Group**make a group of counters/chips that is one more or less than a given group

**Make a Train**

make a cube 'train' that shows one more of less than a picture and record the numerals**Jump**

make forward and backward jumps on a number track of 1, 2 and 3 and determine the new landing position**Next and Before to 15**

locate and position numbers immediately before AND immediately after a given number, randomly in the range 0-15**Numberpillar to 15**sequence and write 3 number sequences from various starting points in the range 0-15

### Math Pack 20 - Equal Groups

**Big Pig**

make equal groups and describe them**Fish Catch**

identify equal groups and describe the groups**Groups Match**

match pictures and descriptions of equal groups**Rows Of**

use arrays to represent equal groups**Farmer**

act out a sharing story to show equal groups

### Math Pack 21 - Numbers 11 to 20

**Build a Number House**

recognize numerals 11 to 20

recognize pictorial representation of numbers from 11 to 20 and match them to numeral**Number Robot**

match ten frame pictures to numerals**Ice Cream Teens**

match numerals, tally marks, number names and quantities for numbers 11-20**Teen Street**

write numerals in correct stroke formation

write numbers 15-20 in counting order**Train to 20**

identify and order numerals 11-20

### Math Pack 22 - More Addition Strategies

**Tiger Turn**

identify and write turnaround number facts for addition with numbers to 20**Shoes in Twos**

explore skip counting and adding on two more**Jump 2**

explore skip counting and adding on two more from both odd and even starting positions**Count on 2**

learn to count on ‘2 more’ from the larger number**Bunny Jumps 2**

learn to count on ‘2 more’ on a number line

### Math Pack 23 - Introducing Halves (Fractions)

**Part and Whole**

identify parts of and whole shapes**Fruit Halves**

visualize one half of a whole. Students will place two halves together to make a whole**Find Half**

draw a line on a picture object to divide in half**Whole and Half**

identify pictures that show half and whole and match to written descriptions**Butterfly Halves**

match two halves by looking at dot pattern numbers

### Math Pack 24 - Growing (Additive) Patterns

**Make a Pattern**

use pattern blocks from the classroom to make a pattern and trace it**Pop a Pattern**

use popsicle sticks to copy and continue the growing patterns shown on each card**Missing Patterns**

identify and place missing pictures in a sequence to complete a growing pattern**Match It**match a number sequence that corresponds with a growing pattern picture

**Growing Snake**

make a growing pattern snake design using colored squares or math cubes. They can copy this pattern onto a paper craft using the template provided

### Math Pack 25 - 2 Digit Place Value

**On the Bus**use pictures of numbers 11-20 (finger counting pictures) to order numbers 11 to 20

**Place Value Houses**make 2 digit numbers with number tiles (included) and build the number using place value blocks

**Place Value Bots**roll 2 dice and use these to create a 2 digit number on their robot. They will then make the number using place value blocks

**Hair Roll**roll a dice and add hair to their game board, trade ten ones for a ten and identify a 2 digit number total at the end of play

**Race to 100**roll and add 'ones' to their board - trading every time they get to ten

### Math Pack 26 - Numbers 21 to 30

**Match Them**recognize numerals and number words 21 to 30

recognize numbers 21 to 30 from hand pictures

recognize pictorial representation of numbers from 21 to 30

**Windows**match numerals and place value pictures

**Frog Match**match quantities to numerals

make numbers using ten frames

**Number Street**write numerals in correct stroke formation

write numbers 21 to 30 in counting order

**Spin It**identify numerals, number pictures and ten frame patterns 21 to 30

### Math Pack 27 - Even More Addition Strategies

**Altogether**combine 2 groups to model addition from stories

**Choo Choo 2 More**learn to quickly recognize 2 more than a number (within 1-30)

**Bug Turnaround**model and create turnaround facts

**Croc Bumps**count-on 1, 2 and 3 (within 1-20)

**Fast Facts**memorize fast facts (within 1-10) by adding 1, 2 or 3