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Kindergarten Math Activity Packs

 
  1. Bears on the Bus

    count and match a group of plastic bears to a numeral, number word, dot pattern or finger-counting picture

  2. Gum Fun

    count with one to one correspondence to 3 and identify numerals 1-3.

  3. Find It

    identify numerals, number pictures and dot patterns 1-3

  4. Clip It Birds

    count objects (clothes-pins) to match numerals, number pictures, dot patterns and number words 1-3

  5. Monkey

    match number pictures to numerals 1-3 and order numbers 1-3 in counting order.

Math Pack 2 - Numbers 0 to 6

  1. Bear School
    use small plastic bears to represent the number on each school house, and record it on their worksheet

  2. Caterpillar Crawl
    spin a number count-out the number to move their way around the game board. They identify the dot patterns and match to a numeral (subtilizing)

  3. School Race
    roll a standard die and match to a numeral

  4. Clip It Kids
    count and clip clothespins to the kids to show their understanding of each number - numeral and dot patterns

  5. Super Six
    roll the die, identify the dot pattern, match to a numeral. They need to order numbers in counting order also

Math Pack 3 - 2D Shapes

  1. Clip the Sides
    use clothes-pins to identify the number of sides on each shape

    record the name of each shape on the recording page

  2. Shape Search
    identify features of the shape on the game board to cover when the correct call card is chosen

  3. Shape Bingo
    name and identify 2D shapes in different orientations and try to be the first to cover all on their game board

  4. Shape Count
    count the number of different shapes occurring on their game card and the total of each is recorded on their worksheet

  5. Shape Spin
    take a turn to spin and try to get 4 shapes in a row on the game board. Played in pairs this can be completed on a worksheet game board as an alternative

Math Pack 4 - Five Frames

  1. 5 Frame Caterpillar
    match a 5 frame to a matching numeral

  2. Gator Match
    locate 2 five frames that are different arrangements but have the same value, and match them

  3. 5 on the Bus
    find 2 five frame buses that have identical pattern arrangements and match them

  4. Five Street
    see an arrangement card, and then re-create it with counters/chips on the house/street five frame card

  5. Happy Frame
    identify five frame patterns shown to them by a caller, and locate them on their game board

    cover the dots with counters/chips to practice building the five frame patterns

Math Pack 5 - Numbers 6 to 9

  1. Count and Build
    build mini constructions with a number of blocks to match each card

  2. Snail Trail
    spin a number and lay a snail trail to match their spin

  3. Bug Catch
    place bugs into each jar to match the number on the lids

  4. Number Match
    play 3 different common classroom card games to review numerals and patterns 0-9

  5. Numeral Formation Cards
    trace, roll play dough, place pom poms or counters and drive mini cars over the game mats to practice current numeral formation for numbers 0-9

Math Pack 6 - Numbers 0 to 10

  1. Finger Count
    recognize pictures of the counting-fingers for numbers 0-10, practice them and order them

  2. Number Street
    trace and write numerals 1-10 in counting order

  3. House Numbers
    match dot pattern pictures and numerals 0-10 in counting order

  4. Number Words
    play 3 different common classroom card games to review numerals and number names (words)

  5. Number Train
    find a numeral, number word, dot pattern, picture and finger-count picture match for each number 1-10

Math Pack 7 - Order and Position of Numbers 0 to 10

  1. Before & After
    locate and identify pictures that happen before/after an event

  2. Number Zoom
    order numerals 1-6 in horizontal counting order

  3. Next & Before
    identify numbers immediately before or immediately after a featured number within 0-10

  4. Super Numbers

    locate and position numbers before AND after a given number, randomly in the range 0-10

  5. Numberpillar
    sequence and write 3 number sequences from various starting points in the range 0-10

Math Pack 8 - Comparing Quantities

  1. Let's Compare
    label picture collections with greater than/less than/equal to words and symbol cards

  2. Collecting Shells
    determine more/less with pictures of collections as they collect shells in their bucket

  3. How Many More?
    determine 'how many more' by direct comparison of picture cards (arranged in rows of 2 - good intro to odd/even)

  4. Train Tracks
    order numbers in a linear arrangement to determine more/less

  5. Peas Please
    draw 'more peas' to make a group that is 'more than' the picture collection

Math Pack 9 - The Addition Concept

  1. Car Ride
    spin a number twice and draw picture dots in the front and back of the car to find the total and model addition

  2. Add the Apples
    determine the total by counting the apples in 2 colors

  3. Happy Add Up
    draw happy faces or use counters to fill more squares on the frames to complete the total shown

  4. Bus Roll
    roll and add cube 'passengers' to the blank number track buses

  5. Addition Hop
    hop along the numbered number track to solve the addition story

Math Pack 10 - Length

  1. Caterpillar Compare
    compare 2 caterpillars and label with a card to make a statement of comparison

  2. My Peeps
    use direct comparison to compare the length of two people cards - shorter, taller

  3. Piece of String
    place two pictures together to directly compare length

  4. Snake Measure

    use blocks to measure informally

  5. Worm Match
    count units to find the distance between the worm head and end

Math Pack 11 - Addition Strategies

  1. Gingerbread Buttons
    explore part-part-total for addition

  2. Piggy Bank
    use the count-on 1 and 2 strategies

  3. Think Big Bots
    use the 'think big, count small' strategy and learn that it does not matter which position the 'big number' is in to add

  4. Turtle Turn
    say and write turnaround facts

  5. Take and Turn
    say and write turnaround facts

Math Pack 12 - 3D Shapes

This pack helps students learn to sort, describe, name and make 3D shapes and connect real world objects with 3D shapes.

  1. Make It 3D
    make 3D shapes and connect real-world pictures to 3D objects (provide play dough)

  2. Sort It 3D
    sort and match real-world pictures and 3D objects

  3. 3D Shape Bingo
    match words, real-world pictures and 3D object pictures

  4. 3D Shape Spin
    identify and locate 3D shape pictures

  5. 3D Shape Count
    identify and count 3D shapes

Math Pack 13 - Pattern Awareness

This pack will help students with building, describing, creating and continuing repeating patterns. They will also learn to identify missing elements in a pattern.

  1. Build a Pattern
    build a simple repeating pattern

  2. Describe the Pattern
    describe and identify a repeating pattern

  3. Continue the Pattern
    describe and identify and continue a repeating pattern

  4. Continue the Sticks
    describe and identify and continue a repeating pattern

  5. Flower Patterns
    identify the missing element from a repeating pattern

Math Pack 14 - Ordinal Numbers

  1. Lining Up
    match ordinal names to a sequence of events (pictures 'spun')

  2. Race Time
    match ordinal number names to their ordinal symbols

  3. On the Bus
    match ordinal number names to their ordinal symbols and words

  4. Kids Bingo
    match ordinal number names to their ordinal symbols and words

  5. Order-pillar

    order ordinal symbols without visual reference

Math Pack 15 - Equality

  1. Balance It
    make groups of equal quantity by adding blocks or drawing them
    explore ‘balance’ to show equal groups

  2. Gum Sum
    make groups of equal quantity by drawing a picture to show the combination of 2 groups
    use the language ‘is the same as’ to describe groups

  3. Tooth Total
    use the language ‘is equal to’ to describe groups of teeth

  4. Equal
    use the language ‘is equal to’ to describe groups in part/part whole cards

  5. Equal House
    create groups to show equality by drawing more dots on the 'upstairs' of each house

Math Pack 16 - Time to the Hour

  1. Week Walk
    identify yesterday/today/tomorrow and order the days of the week

  2. How long?
    identify yesterday/today/tomorrow and order the days of the week

  3. Monster o’clock
    identify time on the hour

  4. Timebot
    match clocks with number and word times

  5. Flower-o-Clock
    arrange clock hands to match times on the hour

Math Pack 17 - Numbers 10 to 15

  1. Math Them
    recognize numerals and number words 10 to 15
    recognize numbers 10 to 15 from finger/hand pictures
    recognize pictorial representation of numbers from 10 to 15

  2. Animal House
    make groups to match numerals

  3. Cactus Match
    match quantities to numerals
    make numbers using ten frames

  4. Teen Street
    write numerals in correct stroke formation
    write numbers 10-15 in counting order

  5. Spin It
    identify numerals, number pictures and ten frame patterns 10-15

Math Pack 18 - The Subtraction Concept

  1. Spot Drop

    take groups of objects away to model subtraction

  2. Chomp!

    take groups of objects away to model subtraction

  3. Apple Snack

    cross off pictures to model subtraction

  4. Cover Up 2

    cover up pictures to model subtraction

  5. Robot Take

    solve subtraction problems

Math Pack 19 - Order & Position of Numbers 0-15

  1. Make a Group

    make a group of counters/chips that is one more or less than a given group

  2. Make a Train
    make a cube 'train' that shows one more of less than a picture and record the numerals

  3. Jump
    make forward and backward jumps on a number track of 1, 2 and 3 and determine the new landing position

  4. Next and Before to 15
    locate and position numbers immediately before AND immediately after a given number, randomly in the range 0-15

  5. Numberpillar to 15

  6. sequence and write 3 number sequences from various starting points in the range 0-15

Math Pack 20 - Equal Groups

  1. Big Pig
    make equal groups and describe them

  2. Fish Catch
    identify equal groups and describe the groups

  3. Groups Match
    match pictures and descriptions of equal groups

  4. Rows Of
    use arrays to represent equal groups

  5. Farmer
    act out a sharing story to show equal groups

Math Pack 21 - Numbers 11 to 20

  1. Build a Number House
    recognize numerals 11 to 20
    recognize pictorial representation of numbers from 11 to 20 and match them to numeral

  2. Number Robot
    match ten frame pictures to numerals

  3. Ice Cream Teens
    match numerals, tally marks, number names and quantities for numbers 11-20

  4. Teen Street
    write numerals in correct stroke formation
    write numbers 15-20 in counting order

  5. Train to 20
    identify and order numerals 11-20

Math Pack 22 - More Addition Strategies

  1. Tiger Turn
    identify and write turnaround number facts for addition with numbers to 20

  2. Shoes in Twos
    explore skip counting and adding on two more

  3. Jump 2
    explore skip counting and adding on two more from both odd and even starting positions

  4. Count on 2
    learn to count on ‘2 more’ from the larger number

  5. Bunny Jumps 2
    learn to count on ‘2 more’ on a number line

Math Pack 23 - Introducing Halves (Fractions)

  1. Part and Whole
    identify parts of and whole shapes

  2. Fruit Halves
    visualize one half of a whole. Students will place two halves together to make a whole

  3. Find Half
    draw a line on a picture object to divide in half

  4. Whole and Half
    identify pictures that show half and whole and match to written descriptions

  5. Butterfly Halves
    match two halves by looking at dot pattern numbers

Math Pack 24 - Growing (Additive) Patterns

  1. Make a Pattern
    use pattern blocks from the classroom to make a pattern and trace it

  2. Pop a Pattern
    use popsicle sticks to copy and continue the growing patterns shown on each card

  3. Missing Patterns
    identify and place missing pictures in a sequence to complete a growing pattern

  4. Match It

    match a number sequence that corresponds with a growing pattern picture

  5. Growing Snake
    make a growing pattern snake design using colored squares or math cubes. They can copy this pattern onto a paper craft using the template provided

Math Pack 25 - 2 Digit Place Value

  1. On the Bus

    use pictures of numbers 11-20 (finger counting pictures) to order numbers 11 to 20

  2. Place Value Houses

    make 2 digit numbers with number tiles (included) and build the number using place value blocks

  3. Place Value Bots

    roll 2 dice and use these to create a 2 digit number on their robot. They will then make the number using place value blocks

  4. Hair Roll

    roll a dice and add hair to their game board, trade ten ones for a ten and identify a 2 digit number total at the end of play

  5. Race to 100

    roll and add 'ones' to their board - trading every time they get to ten

Math Pack 26 - Numbers 21 to 30

  1. Match Them

    recognize numerals and number words 21 to 30

    recognize numbers 21 to 30 from hand pictures

    recognize pictorial representation of numbers from 21 to 30

  2. Windows

    match numerals and place value pictures

  3. Frog Match

    match quantities to numerals

    make numbers using ten frames

  4. Number Street

    write numerals in correct stroke formation

    write numbers 21 to 30 in counting order

  5. Spin It

    identify numerals, number pictures and ten frame patterns 21 to 30

Math Pack 27 - Even More Addition Strategies

  1. Altogether

    combine 2 groups to model addition from stories

  2. Choo Choo 2 More

    learn to quickly recognize 2 more than a number (within 1-30)

  3. Bug Turnaround

    model and create turnaround facts

  4. Croc Bumps

    count-on 1, 2 and 3 (within 1-20)

  5. Fast Facts

    memorize fast facts (within 1-10) by adding 1, 2 or 3